Crows Castle- Game Production Breakdown

Project Overview:

During my time at Full Sail University’s Spitfire Studios, I collaborated with two talented artists and a team of three game designers on a project titled “Crow’s Castle,” a realistic zombie game. Our collective goal was to deliver a compelling and immersive experience.

Responsibilities and Workflow:

• Week 1: I focused on creating modular environment buildings and a variety of props for each level, providing the game designers with diverse options for the initial block-out phase.
• Week 2: My attention shifted to optimizing models for seamless game integration. I maintained a clean UV texel density workflow to prevent distortions, ensuring smooth functionality.
• Week 3: I dedicated this week to texturing, refining the color theme based on the game designers’ vision. I used Color Theory to create detailed and realistic textures, incorporating elements like blood and gore.
• Final Week: I assisted the designers as needed and showcased my top assets on Sketchfab for our final presentation.

Our game drew inspiration from titles like Tomb Raider, Uncharted, and Resident Evil, aiming to simulate an engaging zombie-killing experience. Collaborating with such a skilled team made this project both challenging and rewarding.

Team Members:

• Ben Hicks: https://www.artstation.com/benhicks12
• Natalie Diaz: https://www.artstation.com/natalie_dz
• Design Team:
• Yohannes Gibson: https://www.linkedin.com/in/yohannes-gibson-7662092a3?utm_source=share&utm_campaign=share_via&utm_content=profile&utm_medium=ios_app
• Jordan Hill: https://www.linkedin.com/in/jordan-hill-308241299?utm_source=share&utm_campaign=share_via&utm_content=profile&utm_medium=ios_app
• Richard Embry: https://www.linkedin.com/in/richard-embry-bb7600208?utm_source=share&utm_campaign=share_via&utm_content=profile&utm_medium=ios_app

Week 3 Aesthetics- the texturing process was all about color theory I wanted to be sure I was able to introduce photo realism to help give off a dark theme while making sure the game designers were asking for the color theme was based on blood and gore.

Week 3 Aesthetics- the texturing process was all about color theory I wanted to be sure I was able to introduce photo realism to help give off a dark theme while making sure the game designers were asking for the color theme was based on blood and gore.

Week2 Functionality- Second week was making sure all the uvs were functioning properly and providing and introducing really good resolution to help with the fine details before I went into the texturing process.

Week2 Functionality- Second week was making sure all the uvs were functioning properly and providing and introducing really good resolution to help with the fine details before I went into the texturing process.

Week 1 Blockout- For my first week was the block out my task this month was to work on modular environments, multiple props scenes, to fulfill the game designers wishes for game production and this was for a portion of each level for Crows Castle

Week 1 Blockout- For my first week was the block out my task this month was to work on modular environments, multiple props scenes, to fulfill the game designers wishes for game production and this was for a portion of each level for Crows Castle

ToxicBow Render

ToxicBow Render

Toxic Melee Attack Cross Bow

RobotWolverine Hand Render

RobotWolverine Hand Render

Robot-Wolverine Hand

Crows Castle Render

Crows Castle Render

Crows Castle

Van-Helsings Crossbow

Main Gate Renders

Main Gate Renders

The Main Gate

Portal 1 Render

Portal 1 Render

Portal 1

StargateTeleport-Dark Concept

StargateTeleport-Dark Concept

Teleport2 Dark Concept

Teleport-Portal Concept Render

Teleport-Portal Concept Render

Teleport-Portal Concept 1

Melinore-Viking Hamner Render

Melinore-Viking Hamner Render

Melinore-Viking Hammer of the North

Crows Castle game Trailer